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GameStar 2004 February
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{app}
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levels
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villacredo
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TownHall
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MayorCR.ls
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Text File
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2003-10-27
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6KB
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317 lines
ver1.2
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{
NumTrigger_0_0 ""
NumTrigger_0_1 ""
NumTrigger_1_0 ""
NumTrigger_1_1 ""
ambient_NumSounds "0"
ambient_isbackgound0 "0"
ambient_lagmax0 "1000"
ambient_lagmin0 "200"
ambient_loopmax0 "300"
ambient_loopmin0 "60"
ambient_sound0 ""
ambient_volumemax0 "1.0"
ambient_volumemin0 "0.5"
angle "0"
boundx1 "0.0"
boundx2 "512.0"
boundy1 "-512.0"
boundy2 "0.0"
camera_lock ""
fog_on ""
levelname "Office toilet"
music "Shaman"
music_combat ""
reflect_on "0"
reflect_z "0"
startcutscene ""
startscript ""
townname "villacredo"
}
{
areaMayorCR
"data/levels/villacredo/TownHall/areaMayorCR.rs"
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{
light_showbyday "1"
light_showbynight "1"
name "areaMayorCR"
}
lmap
"data/levels/villacredo/townhall/areamayorcr_light.rs"
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0 0
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{
light_showbyday "0"
light_showbynight "1"
name "lmap"
}
mpitcher
"data/levels/villacredo/TownHall/mpitcher.rs"
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{
light_showbyday "1"
light_showbynight "1"
name "mpitcher"
}
objmbarrel
"data/levels/villacredo/TownHall/mbarrel.rs"
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{
action_cutscene ""
action_item ""
action_item_count ""
action_text " I don't need to take a bath right now."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A barrel of Villacredo's best
bathing water."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objmbarrel"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objmtable
"data/levels/villacredo/TownHall/mtable.rs"
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{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I have no use for it."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A washbasin and soap."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objmtable"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objmtoilet
"data/levels/villacredo/TownHall/mtoilet.rs"
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{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I don't want to use it."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A toilet."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objmtoilet"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
sfxFire1
"data/levels/fx/smallflame_torch.rs"
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0.710001 0.5 1 0.710001 0.5 1 0.00999999 0 0
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{
light_showbyday "0"
light_showbynight "1"
name "sfxFire1"
}
}